Hey guys, would love some help with this. I’ve never done real-time characters before and only rendered with Arnold in Maya. There I use a displacement map to bring out the details from my low poly mesh. In game engines or real-time rendering, you use normal maps to do that, right?
My issue is that I bring out my low poly .obj into Unity and throw on a material on my mesh, and then throw my normal map on it, and it still looks low poly and it gets this weird shadow/black color on it. The method I’ve tried is from high poly to low poly in ZBrush. I’ve followed like 5 different tutorials and tried two methods so far, over and over again. First method with ZBrush, and second with XNormals, and nothing works. I tried to put my textures into Marmoset, and it still doesn’t work…
Am I stupid? I sure feel dumb. I’ve been struggling with this for like 7 hours today and my brain is mushy…