Anyone have experience with using this pipeline: Transpose Master, TPoseMesh, exporting to Maya, building rig, pose, Export Geo back to ZB over TposeMesh, and finally using TPose/SubT and have all subD info on the newly posed model?
I did a few early tests and it worked but now after building a full rig in Maya and posing my model I can not get my subD levels back.
I am working with a model of a skeleton with 255 subtools with no UV’s. I enter Tposemesh and export that model into Maya to pose. I keep all names of the 255 lo-res objects the same inside Maya. When I import the posed model back into ZB, I do not get the “new topology warning,” i get the “X amount of unused verts have been deleted” dialog. The posed mesh replaces the Tpose mesh and when I hit TPose/SubT it goes through the motions but I end up with a ugly distorted mesh.
What step(s) am I missing?
Anyone with experience doing this? Do I need to follow a different pipeline? Please help!
Thanks!