Hi @hyperviktor ,
As I said that was an extremely basic workflow. Most situations will not be as simple. You may need to use one brush with specific settings to displace the detail, and another to apply the color. These two things needn’t be done in the same pass. The quality of your alpha or texture will also matter. Images may benefit from pre-processing to make them more tonally consistent, or to emphasize certain qualities. Spotlight has light image editing functions that can help you adjust an image on the fly for different effects, or to isolate different areas.
There shouldn’t be any need to paint brick by brick. I get the sense that you may not be making use of ZBrush’s broader toolset for isolating geometry. Remember that Polypaint=Masking=Polygroups. Any of these things can be converted into the other.
Please see the following illustration of the basic principle. I have applied the simple brick pattern that comes with ZBrush as polypaint onto a cube. That polypaint can be converted to masking with a variety of options in the Masking palette. I could have also simply applied the alpha as masking directly, but this way is more Spotlight friendly.
Once I derived masking from the pattern, I used Tool> Deformation> Inflate to inflate the bricks. This could also be done with alpha displacement or Spotlight.
Then with the masking still intact, I used Color> Fill Object with the RGB channel button active to fill the brick portion with one color. Ctrl-clicking in empty canvas quickly inverts the masking and I filled the mortar portion with a separate color. Ctrl+H toggles off the display of masking while keeping the effect intact, and a hotkey can be assigned to Tool> Polypaint> Colorize to quickly toggle polypaint display on and off.
As long as that masking is intact you can keep inverting it or modifying it with mask-shaping options in the masking palette to target different areas. If you create UVs for your model you can save out polypaint as textures or masking as alphas so you can re-apply them at any time.
In the event that you did not plan the process out this way from the start and merely have surface displacement detail, the Masking palette also has options like Cavity and Peaks and Valleys, which may allow you to create masking only in the recessed areas after the fact.
