ZBrushCentral

Need help with an exporter

Hi everyone, I want to make my own exporter but cant find a way of getting the coordinates of the vertices. I guess Mesh3DGet is the way to go but I have tried several different parameter configurations with no luck. Ill be grateful for any help.

You can’t get the vertex positions within ZBrush. You’ll need to export an OBJ and process that.

Thank you for your answer marcus. Although this is an option it complicates things a bit. But I am also wondering how exactly is the Mesh3DGet used with the “Optional input 1” parameters and what information they can give. Thanks again.

Here’s a script that shows you Mesh3DGet in action. The zip file contains an OBJ of the DemoSoldier with 3 UV tiles so you can try it as standard UVs will only have one tile. (If you do a UV check in the Tool>Texture Map submenu you’ll see the UVs overlap.)

HTH,