Hello, I ran into a roadblock related to UV mapping and texturing.
and I have a couple of questions about how to do the following:
There’s a ton of tutorials on UV Mapping and Polypaint but what I want to do is
take a high Poly model (several Million) and take it’s Polypaint and convert it into
an UV map texture that I can export and edit in Photoshop
Also I know there’s supposed to be a way to Decimate high polygon models and project
the detail into a low polygon one, How do I do this?
Another thing that’s really puzzling is how Polypaint requires a high number of polygons
in order to have any resolution but if you use UV master then the tool has to be only 150K
polygons? so there’s no in between? either a ton of polygons or just a few?
Oh and my final question, when I get the UV islands on Photoshop, how do I know where
to paint? I think Photoshop can now load a 3d obj but what if I only had the islands?
Thanks for helping me again ^^