I am working on a project that another artist did that was not done properly. What they did was divided and sculpted the character model as several different sub-tools. Like the head is one sub-tool, the main body another, the arms, etc. This has caused some major issues here where the mesh has seams. When you go to polypaint, they really show up.
While you can use UV master to correct some of this so you don’t see the seams, how should I go about trying to fix the mesh itself to smooth out the areas where the different sub-tools connect that causes this? I know there has to be some way to blend them together because I have see others sculpt a head first, then a body and attach the two sub-tools with no seams.
Thanks for any help or advice.
NOTE: Using ZBrush 4.3 for this.