ZBrushCentral

Need Help/Ideas With A Technique To Conform A Mesh Onto Another

Hi !

I am trying to create a knit blanket.
I have 2 meshes : One mesh with the knit Stiches modeled Flat.
I have another mesh in position :
Smyrna.190411_03.png Smyrna.190411_04.png

I want to conform the knit mesh onto the blanket.

These are what I tried:

  1. MatchMaker Brush : The target mesh is folded and the matchmaker brush is great when the targetmesh is under knitmesh but fails because I can’t make it in one viewport.

  2. ZProject Brush: I couldn’t get any decent solutions.

  3. Created a nano mesh brush but cant need overlapping polygons.

  4. Tried IMM Brush but the target mesh is very deformed to insert meshes all the way through.

So can you recommend me a pipeline?

I also tried to skinwrap (out of Zbrush in 3dsmax) . The problem is that it looses the volume on the stiches and gets very flattened when morphed.

Thanks in advance.

If intended for digital render, I think most people would opt for a textural solution–normal or displacement from a 2d image. I can’t think of a solution you haven’t already tried that wouldn’t deform your 3d mesh in unacceptable ways. If anyone has a better idea, I’d be happy to be proven wrong.
Noisemaker might be worth looking into.

Thanks for the reply :slight_smile:
It is an close-up so the displacement and normal mapping is not sufficient for the photo-realistic results.

I see. You can derive a mesh from displacement in Zbrush, though, FYI.

If that wont work, though, Match Maker is the best tool Zbrush has for what you’re trying to do. Maybe revisit it and see if you can find a way to make it work from different angles.

This is one of those situations that requires a lot of forethought from the very beginning of the modeling as to how to get the end result. Achieving what you want after the fact is going to be complicated. If the target object is that pink blanket with all the folded over portions, thats going to be near impossible in Zbrush to conform another mesh to. You’ve got to find a way to derive a mesh from that blanket, if that makes sense, which will probably involve some sort of textural or alpha application. Other programs may have a better tool for conforming a complex mesh to a complex shape like that, but I’m not aware of it.

Other programs may have more tools for conforming but there’s no tool that would make that kind of job without distorting conformed mesh.

It is an close-up so the displacement and normal mapping is not sufficient for the photo-realistic results.

Where did you heard that? Did you try it?

If you can make that kind of mesh (“mesh in position”) with not distorted texture (UV-s) than you have no problems to making it photo-realistic.

And that would require forethought from the very beginning, like Spyndel said.