Hello all,
this is my first post in this forum.
I have a question about the processes and steps involved in creating and finalizing a model in ZBrush.
As an example you can see in the screenshot an Orc with a Cyborg arm. This currently consists of about 50 subtools. Head, body and umpteen parts for the arm.
This one is still WIP but should be ready in a few days and then I would like to print it. So far my steps have always been the following:
• Bring all subtolls to the same, currently highest (5) subdivision level.
• Merge all subtools
• Put all subtools into the same polygroup
• Decimation Master Master + Remesh by Union
I often ZRemesh Parts and use Project all, to bring the details back. But in case with the arm, that doesn’t work and destroys a alot of details.
Head and body currently have the most polygons and 5 subdivisions. The cyborg arm is only created with dynamic subdivisions. If I bring all parts of the arm to sub 5 to merge everything, the model exceeds 14 million pixels.
So my question is: How do I get all the parts together without destroying the level of detail? And are there other ways than the one listed above?