ZBrushCentral

Need advice or tutorial for proper marvelous to zbrush modeling

Hi,

i have already seen the django thread and this one
https://www.youtube.com/watch?v=YJKmPE8ycJo

but i do not realy get what they have done.

The one in the video does make a shell in maya i believe but it is no closed mesh after that. he got all seperated.

i would prefer to have one mesh except for pockets and stuff.

I tried to export without sewing, with triangulated mesh with quads a.s.o but most of the time i get holes in the mesh or sperated parts…

i would appreciate a tutorial or any help so much. Its a tricky part and most i have seen do not to complex stuff or just do it somehow wrong.

proper export, zremeshing and thicknes or shell creation is what i would like to see or read how to do that.

thx