Hi,
i have already seen the django thread and this one
https://www.youtube.com/watch?v=YJKmPE8ycJo
but i do not realy get what they have done.
The one in the video does make a shell in maya i believe but it is no closed mesh after that. he got all seperated.
i would prefer to have one mesh except for pockets and stuff.
I tried to export without sewing, with triangulated mesh with quads a.s.o but most of the time i get holes in the mesh or sperated parts…
i would appreciate a tutorial or any help so much. Its a tricky part and most i have seen do not to complex stuff or just do it somehow wrong.
proper export, zremeshing and thicknes or shell creation is what i would like to see or read how to do that.
thx