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Necromancer Grievous

Hi Zmates, this is my first ZBC thread, I’m just about to celebrate 1 year anniversary with zbrush. It pretty much changed my life, and if it is possible to love a piece of software than that is how I feel about zbrush. I’m entering my first competition, with this necromancer version of general grievous for the star wars re-imagined comp.

This is from blocking to current WIP.

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1 Like

Welcome to ZBC! Looks like a very good start. May your love affair with ZBrush continue to grow and blossom! :wink:

I’m doing some feet work now, and blocking out some cloth wrapping for them. I started the concept with boots, but after a discussion with my friend he showed me the idea of the ugly old feet in cloth wraps that seems to be a common theme among old sorcerer and necromancer style characters.
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Working on adding some appeal to the arms, all made with Zmodeler. The chain mail is a quick and dirty nano mesh job, I might need to redo as a texture for a low poly model. I had some issues where the high subD levels were ruined when I tried to move the arm brace parts in transpose master, don’t understand why. But I managed to move the arm bracer into place piece by piece. Thanks :slight_smile:

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Impressive work after only one year, but that’s what love does to someone’s life, no?
And you know what: this is a love that is shared without a hint of jealousy.

One remark: why the name Grievous? You probably started a fan art project but you have gone so far in your personal interpretation that you only have to change the name to make it your own, leaving the fan art behind.
And don’t tell me you cannot invent another and appropriate name because I won’t believe you!

Thank you buddy, you are quite right about this being a fan art piece that has gone off on it’s own tangent so far that it could be considered it’s own piece. This piece is being made for the Star Wars Re-Imagined competition on CGplus.com So even though the character is meant to be general grievous from star wars I guess I’ve taken the re-imagined part to the next level lol. But, it’s weird, I had no concept to start with just pictures of necromancers and star wars grievous, so I started to just make up ideas as I went and made up little background stories in my head to explain why he had lost his original arms and why he had broken handcuffs etc. now I’m really considering writing down some sort of fan fiction where the star wars universe is portrayed as more of a fantasy game of thrones style of genre. What do you think?

Cheers

I made some changes to the abdominal, after deciding to make him a bit skinnier.

I stored a morph target of the original and played around with the amount,
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then eventually chose a size half way in between.

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Hey guys, I managed to get through the baking and UV’s piece without losing my mind. But I also discovered something pretty cool and new about Zbrush. The FBX export has a smaller file size AND it exports with the polypaint as vertex color data, so there is need for UV’s on the High Poly, that is if you’re going to bake down to the low poly, pretty cool stuff. I may never export as obj again. But I did have an issue with one thing, how can I put an under_score in the name of a subtool, it’s hard to have organised naming suffixes without underscores. Maybe I’ll do a #askzbrush.

here’s baked in substance painter with color id’s:
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The other cool thing is that you can go to the polypaint tab and click polygroups to polypaint then you have your color id done, as long as you had been grouping parts of your mesh by materials along the way. Then without UV’s you can export as fbx to retain the polypaint as vertex color data.

Even though it’s not textured in zbrush, it definitely wouldn’t have been possible to get the detail I wanted without zbrush.
Thanks Pixologic :slight_smile:

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Here are some renders of the final piece :slight_smile:

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and here is the competition entry

Thanks guys

Really cool idea! How did you do the beams of his swords?

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It’s geometry with transparency + emissive. I hand painted the opacity with a dirty brush and did some image blending.