Zbrush HD geometry was used for the finer skin details and exported displacement and normal maps to multi-tiled UV clusters. The body is split at the waist to manage the subdivision levels.
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Zbrush HD geometry was used for the finer skin details and exported displacement and normal maps to multi-tiled UV clusters. The body is split at the waist to manage the subdivision levels.


great stuff. I think the legs could definately be pushed further to match the torso. Also the texture on the back is great, I just wish you brought some of that color to the front as it feels a bit washed out from afar. could use some hair
nice work though 
this is very cool from modeling to texturing…really good work…
Really Awesome man!!! I´m a big fan of your work man 
looks like a real life version of Nick Cage’s character in the Croods 
Fantastic work, as usual.
so much to like. great job.
Cheers guys
Really nice model! great sculpt and render.