ZBrushCentral

Neanderthal study - Adam Sacco

Zbrush HD geometry was used for the finer skin details and exported displacement and normal maps to multi-tiled UV clusters. The body is split at the waist to manage the subdivision levels.

Attachments

Face-cut-away_Adam-Sacco.jpg

neanderthal-highpoly_By-Adam-Sacco.jpg

great stuff. I think the legs could definately be pushed further to match the torso. Also the texture on the back is great, I just wish you brought some of that color to the front as it feels a bit washed out from afar. could use some hair :slight_smile: nice work though :+1:

Update to skin shader and added hair and hunting body paint.

highpoly.jpg

this is very cool from modeling to texturing…really good work…

Really Awesome man!!! I´m a big fan of your work man :slight_smile:

looks like a real life version of Nick Cage’s character in the Croods :slight_smile:

Fantastic work, as usual.

so much to like. great job.

Cheers guys

Really nice model! great sculpt and render.