ZBrushCentral

Nausicaä of the Valley of the Wind

Hi everybody,

This is my last project: Nausicaa.

Nausicaa is a low poly character created with Zbrush, 3D max and Photoshop software.

She have 9772 tris and two maps of 2048, one for the complete body and other for the head and the hair, with difusse, spec and normal, and for the head a opacity map as well.

I did the rifle separately. It has 1379 tris, with a Difusse Spec and Normal maps of 2048. Zbrush was very useful for make all the trimmings and the signs but the shape was defined in max.

Nausicaä of the Valley of the Wind is a Japanese animated film from 1984, written and directed by Hayao Miyazaki based on his manga of the same name. The movie narrates the story of Nausicaä, the princess of a small nation who lives in a world devastated by a holocaust called the “Seven Days of Fire”. She tries to stop other warring nations from destroying themselves and from destroying the only means by which their world can be saved from the spread of polluted wastelands.

I hope you will enjoy it. And thanks everybody for the replys and comments.

finalfront-thumb.jpg

[attach=128633]FINALFRONTweb.jpg[/attach]

[attach=128634]FINALSIDEWeb.jpg[/attach]

[attach=128635]wirePose.jpg[/attach]

[attach=128636]ZBrush1.jpg[/attach]

[attach=128637]ZBrush2.jpg[/attach]

[attach=128638]ZBrush3.jpg[/attach]

[attach=128639]ZBrush4.jpg[/attach]

[attach=128640]ZBrush5.jpg[/attach]

Some screenshots of the Lowpoly character with the Normal Map.

[attach=128641]NormalesCOUNT.jpg[/attach]

[attach=128642]NormalesCOUNTrifle.jpg[/attach]

Attachments

FINALFRONTweb.jpg

FINALSIDEWeb.jpg

wirePose.jpg

ZBrush1.jpg

ZBrush2.jpg

ZBrush3.jpg

ZBrush4.jpg

ZBrush5.jpg

NormalesCOUNT.jpg

NormalesCOUNTrifle.jpg

:eek:thats amazing, i wish i could be that good. great work

Great work, beautiful details and textures! Keep rocking!
Best regards, Selwy

Very nice work! I wouldn’t wanna mess with her. I like the flow of the cloth and hair in your sculpt :+1:

Great model, really tasteful details. Good re-styling of the original character. :+1: :+1:
(BTW, I just bought a dvd box set of Studio Ghibli and I’m really loving them these days. It may be Nausicaa’s turn tonight)

Great work, this is really cool.

Nice work, there’s some good craft in there :+1:

damn. really nice texture work. great details in the rifle as well. is she rigged too? or did you transpose her? :+1: :+1:

what DX material are you using to display the normals? Or are those renders and then comped?

Nice work man, I like it a lot! :slight_smile:

Definitely has the feel of the warrior about her and smartly executed too, yet retains everything from the original. Love the gun, very ornate :slight_smile:

Is there a reason you sculpted the hair but used a different mesh in the lowpoly?

:b2: Beautiful sculpt, I love the subtle approach to details and clean lines.

:qu: Any chance on posting your technique for hair? It looks fantastic on this model.

Wow, really beautiful…great execution on sculpting and texturing. :+1: :+1:

I love this anime as well…also the soundtrack’s amazing…very cool and soothing.

Realy amazing character,texture and as well as lighting.:+1:

Very cool interpretation. And the decorative pieces on the gun look great.

wow,. she so beautiful

Great! Really nice job.

incredible job in all aspects, modeling, texturing, lighting and posed character.
Great Nausica version, congratulations .

This is a really intricate and detailed sculpt, but I didn’t recognize her as Nausicaa, until I read your posts. Unless she is Nausicaa as an adult I really don’t see it as embodying her. Very nice sculpture even still.

Hi! thanks for your replys,
I will try to answer all your cuestions:
The poses are done in Max, with the Lowpoly Model (Game style) rigged.
The Screenshots with the wire is a DX standarFx material, but the third image is a render with Ambient oclusion material with the wire over.
In Zbrush i did the hair like a helmet with the tipical technique of make hair, because I wanted to practice in it, but then, in the low poly model i wanted to do something more…“game” like Final fantasy (overcoming the distances).
I did the hair with strips of polys with texture and opacity map, finally I was fighting with the polycount, because, just in the hair, she have 600 tris more or less… and I wanted to dont past the 9800 tris in total. But at the end im happy with the final results.
Im happy you like it guys. Thanks for all, and sorry for my english:p .

This is some textures:

TexturesHead.jpg