ZBrushCentral

Native American Chieftain!

Hi all,

I finally had the time last week to do this native American chieftain I wanted to do for a long time.
Made in Xsi, Zbrush and Photoshop as always.
Hope you’ll enjoy it, here i he is.

Attachments

Chieftain_001.jpg

Chieftain_002.jpg

love it mate :+1: is that a zbrush render ?

Beautiful work and a nice change-of-pace sculpt.

Excellent work radoo

Ezra

Very nice. I think he should look a bit more aged, tho

Hi guys,

thank you for the kind words!

@Antone_m: Yeah, rendered in ZBrush, composed in Photoshop.

@sankar82: Karl May disagrees :slight_smile: (just joking).

Hi all,
here’s a new sculpt I did in the last two days. Not 100% happy with it, especially the hair, please consider it still WIP. Suggestions are of course welcome! Thanx!001.jpg

I dig the Chief! Was there a particular American Indian you based him off of? My only critique is that he looks a little pale for a redskin.

I am curious how you did your feathers, did you use fibers?

Again, nice work :slight_smile:

Hi,

thank you!
Well, the feathers are XSI Hairs- I’ve chosen to do them in SI, because I couldn’t control the orientation of the fibers at the top in ZB in one step, and I would have had to blend more than one group manually. That’s the only reason, the feathers I made in ZB look better tho (I find the distribution better), but, like I said, are a bit more tricky to set up.

“Was there a particular American Indian you based him off of?”-Not really, I only have this guy from the Street References collection from 3dsk that inspired me.

006.jpg

Hi guys,

here is a small tutorial about making feathers in Zbrush. There are probably better solutions , here is my quick and dirty one.

001.jpg

  1. Start with a plane 3d and convert it to PM3D facing y-axis up. Click on fiber mesh and play with the settings until they look like in the image above, or load the feathers_median.fibre.ZFP preset I attached at the end of this post.
    002.jpg

  2. Click Accept, so Zbrush will generate that one fibre only. Select this new created subtool and Unify it (Tool->Deformation-> Unify).
    003.jpg

  3. Go in the Tool-> Fibermesh and play with the settings until your fibermesh will look like in the picture above, or load the preset feathers_002.ZPF I attached at the end of this post
    4.004.jpg
    Group the clumps of this feather and activate the polygroup automasking feature. Shape the fibers as you wish ( I used the groom hair short, groomBlower and the move tool for this, and clipped the ends of the fibers to get a nice round form).
    005.jpg

  4. Convert this fibermesh to a PM3D when you’re ready and shape it further, paint some nice patterns on it and whatever you want, make maybe a lowpoly out of it, bake it to a texture, whatever.

I could also upload a movie showing the process, ifq somebody wants it, but I’m not sure if ZBC accept movies…

I surely hope somebody finds this mini tutorial useful.

Attachments

featherPresets.zip (22 KB)

Really like the Native American Chieftain…Came out Great…Beautiful work and piece…:+1:small_orange_diamond:)

Thanks also for that feather tutorial, and the zip file…Really useful, and very much appreciated…:slight_smile:

Glenn

awesome tutorial - thanks.

Both Sculpts are very cool,really like all the detail work on the native american chief… :slight_smile:

Hi guys,

thanx for the kind words!

Here is a new model I did in the last few days. Hope you’ll enjoy it…As usual SI base mesh (body) , Zbrush head, overall sculpt and render, Photoshop for texture and composition.

your monkey’s fur looks great!

Thank you, Frederik :)!

Hi, love your work.

I see you uploaded a zfp file. I’m trying to make my own custom fibermesh but I can’t seem to figure out how to do it. How exactly did you create that zfp file?

EDIT: Didn’t check the date of the thread. Darn. Well, does anyone how how to make a zfp file?

this may be a stupid question, but how do i open the ZFP files?

Open the file from the fibermesh panel, it’s settings for fibers :wink: