Hi,
I have a reasonable solid workflow with Nanomeshs to make them into tileable textures (http://www.youtube.com/watch?v=pO3mL9hFzDs) however it could be much improved if I could keep nanomeshs as nanomehs without having to convert then to geo.
The problem though is that when instancing an object with Nanomeshs via Arraymeshs, orientation of nanomeshs changes per instance (maybe seed is different ??)
Which is odd, considering that Arraymesh is suuposed to create a 1:1 duplicate of the original.
Maybe I am missing something similar to LockPos / LockSize in Arraymesh for Nanomesh or maybe it’s a bug ?