ZBrushCentral

NanoMesh to lowpoly

hello everyone
im currently work in project and i reach to point that i used nanoMesh for a cloth
and now the active points i have is around 14 million points after convert it to geo
is there anyway to make it low poly ?
My project is for a game so i should have the minimum poly count for the characters

thank you in advanced

Hi @ashton.fora

ZRemesher can be used to retopologize a high poly mesh into a lower poly mesh with cleaner topology. However:

  • it will not fuse or weld any geometry together that is not already fused. If this is necessary, it must be done prior to Zremeshing, with Dynamesh or other.

  • reducing the polycount will also reduce detail. In order to capture that detail for external display (most likely in the form of a normal map if a game is the intended output), the retopologized mesh should be subdivided, and the detail from the original projected onto it via one of the methods on this page.

  • 14 million polygons is a fairly dense mesh for certain types of CPU intensive operations in Zbrush. It may be useful to first decimate the mesh to make it more manageable for things like Zremesher or Dynamesh. Decimation master does not produce topology of the quality of Zremesher, but is useful for quick and dirty poly compression.

  • For outputs requiring highly optimized topology like animation, it is often necessary to manually retopologize a mesh. Auto-retopo solutions often fall short of the very deliberate topology needed in these cases.

1 Like

@Spyndel thank you brother I will try these ways and see the best and low enough poly
thank you again :slight_smile: