ZBrushCentral

NanoMesh / MicroMesh

Looking for workflow ideas to have scales at different sizes.
in this example an arm.

  • What would be some ways to create this effect in 4R7?
  • Also how to have NanoMesh orient in the same direction? My scale tile is out of control!
  • Is there a Better way to see the MicroMesh when using Spin Edge?

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