I had the pleasure of working on Microid’s remaster of the 2003 cult classic XIII.
The project was a highly collaborative experience among the art team.
I worked on many levels as an environment artist. Predominantly modelling the Sanctuary levels.
I wanted to highlight the use of ZBrush’s Nano mesh to produce the foliage in the first Sanctuary level.
It was by far the easiest & fastest solution at creating dense topiaries, bushes and hanging tendrils.
I was able to increase and reduce as much foliage as needed. Whilst also sculpting unique patches of growth to spread throughout the level.
Thank you PlayMagic art team for the hard work we all put in together.

SUNSET SANCTUARY
Lead Artist, World Builder & Lighting.
Nick Kasolos
Environment Art
Jonathan Shaller
The PlayMagic Art team