Here’s my first “real” test with ZBrush. I found it to be quite therapeutic, honestly. There’s just something about molding and mushing polygons…
Anyhow, the base mesh was created in XSI 4 and exported to ZBrush for detailing. The render was done in XSI (without hair, as the title suggests) using Daniel Rind’s Dirtmap. The final model has hair shrouding all of the detail in the mesh itself, so this will forever remain just an experiment in ZBrushing.
I’m constantly amazed and bewildered by the work you guys (and girls) do, so I’m a little shy…I’ll now go back into hiding.
- Cody.