ZBrushCentral

My Wish-List for ZBrush 2.0

OK I know Pixolator said he may start up the wish list after 1.6 was released but I thought I would get my wishes out now before I forget them. Some of them were listed before but I thought I would list them again just as a reminder (hint…nudge…)

:large_orange_diamond:1) Save Project
Much like the Save Document command but this feature would allow you to save all elements of your project…the document, lights, render and mat settings etc AS WELL as all the tools that were created and added into the tool pallet. This would include any modified 2.5d tools that were created. This feature would be an absolute answer to the prayers of many I think.

:large_orange_diamond:2) Save Render Settings
We can save light settings but there are some features of the render settings (graphs and fog settings) for example that are sometimes difficult to remember. Save Render settings could take the save light settings one step further and not only save the lights but also ALL the render settings…fog, depth render settings, antialiasing, render adjustments…etc.

:large_orange_diamond:3) Omni Lights
OK this one might be a bit of a stretch. The idea here is to have a positional 3d tool that behaves as a light. In otherwords you create it just like any other tool and place it in the document. The light settings could be controlled throught the tool modifier or perhaps even a custom Light material that would have settings for the type of light …omni, parrallel, spotlight, shadows, color, etc.

:large_orange_diamond:4) Color Shadows
I so would love to be able to assign color values to the shadows that each light casts!!! Black shadows are so cold and unnatural looking more often than not.

:large_orange_diamond:5) Export JPG
We can import JPG files now we just need to be able to export JPG files. Very hand for saving large texture files.

:large_orange_diamond:6) Auto Save!
I would really like to have this feature implemented. I too have fallen victim to the unexpect ZB crash only to find I never saved anything! A fully automated auto save or perhaps an auto save reminder popup would be great!

:large_orange_diamond:7) Render Window
One of the frustrating things is when I am rendering and ZB takes up all my resources…I can Alt-Tab to another window but frequently this crashes ZB. A seperate render window that can be minimized would be fabulous!

:large_orange_diamond:8) ZScript Enhancements
Two things I would like to see here. One would be the ability to remove all the UNDO’s in a ZScript when you are saving it. This ability was in one of the betas but was taken out. Another feature I would like to see is while recording a ZScript one could insert notes and text instruction boxes. Being able to make these point to their relative command interface items would be great too. This would save TONS of time when trying to create a tutorial for example. It would also help those who are less inclined to create tutorials (due to the daunting task of editing a script) make more tutorials. I think this feature would help to significantly add to the general and tutorial knowledge base!

Well that is all for now. I am sure I will think of others. :slight_smile:

I know one thing I would like would be the ability to stop a render in progress and then finish rendering later where it left off.

Using the Sleep command you could probably create a script to do #6, autosave. It could just watch the RTime, and every so often excecute an IPress on the save button. :slight_smile:

Mentat, why would you want to leave out Undos in a zscript? 65% of my work consists of Undos, that would be really messy, don’t you think? :wink:

My wish is to clean up zscript recordings, there are still a few bugs - like color not picking up on an object entering in edit mode. The occasional snipped undo as well, but I think it’s improved from the last version. Better stability as well. :slight_smile:

Since we are talking 2.0, my real wish is pixol modelling, per environment re-mapping. :wink:
I think after displacement mapping, it would be a great extension to jump right into the whole approach to 2.5d painting and incorporate those techniques on a larger scale.

One thing that would have been handy for me a couple of times is if Zbrush could ‘remember’ which polygons have been masked such that you could activate and deactivate masks.

With this it would be possible to apply them and deform the unmasked part of the model, turn them off and deform the entire model, and then turn them on and deform just the unmasked part again.

You can, Bonecradle. Before deactivating the mask, press Tool>Modifiers>Selection>Create Alpha. This will create a new alpha based on the model’s masking. When you are ready to reapply the mask, simply select that alpha again and press Tool>Modifiers>Selection>Alp.

Using this technique, you can actually keep track of an unlimited number of selections on the same model. In fact, using the Selection>Blend slider you can even combine them at will (which is how the model below was done – two masks applied at the same time, with only one Inflate deformation performed). That’s probably even more power at your fingertips than what you’ve been wishing for. :wink:

Well what do you know! Wishes do come true! :slight_smile:

great wishes mentat , I always wondered why you can only export to psd of bmp , kinda fills up hard drive pretty quickly :stuck_out_tongue:
The save render settings would be nice too.

I also would like to see something weird added.
=> an option to be able to contract and/or expand masks , so that you could inflate a region and afterwards inflate the same region again but with 1 polygon border less , argh I cant explain. Something like expanding and contracting selections in photoshop.

My wish list for ZSphere: :smiley:

     :large_orange_diamond: 1) Both Adaptive skin and zSphere in same window in DOTS view mode. Able to control ZSphere or model adaptive skin with options -Really want this released as soon as possible in next version due to time demand.

     :large_orange_diamond: 2) Transparent scaler for grey zSphere (arm) to be able to reach the zSphere Joints. Density is ok but not the best function. Would like to see lines from joint to joint or transparent grey zSphere for modelling better.

     :large_orange_diamond: 3) Improve zSphere Resolution control function. Able to use it anytime on any zSphere joints especially in regular or DOTS view mode. 

     :large_orange_diamond: 4) Options to set joints from free to limit rotation. 

 :large_orange_diamond: 5) Options to set grey zSphere from strenchable to unstrenchable. Add spring density scaler control is a must to have for orangic character or objects manipulated by gravity, movement, and collison detection.

     :large_orange_diamond: 6) Options to insert link on a joint to other joint(s) with a dialog box for user to put math equation in it to remote other joint(s) for scaling, movement and rotation. Time or number of frame value should be added for math equation to manipulate with.

     :large_orange_diamond: 7) KeyFrame is a must to have for zSphere joints and morph targets. It is a common function for 3D animation.

:large_orange_diamond: 8) Reset starting point for symettery xyz and radius on selected zSphere joint(s) Note: any joints may be selected to reset starting point for symetery

Pix took a step into 3D for ZBrush from 2D world, there are some few things that would need to be added for 3D. ZSphere is excellent tool and no other companies have ever thought of it before. I am very impressed with Pixolator and his team. I want to support Pixolator much as I can to put ZBrush into Hollywood version software.

With all of those wish list would help me to make many 3D “Organic” objects in 1 day.

My other wish list for ZBrush in general:

       :large_orange_diamond: 9) 2D symmetery x, y and R need to be enabled in Transform menu. It would need starting pin point for symetery to work on the document.

       :large_orange_diamond: 10) A simple switch to change to either 2D or 3D to prevent from lose 3D object into canvas. It may disable some functions in menu as a child proof. Able to bring 3D object back from canvas when switched from 2D to 3D mode. Like how Pix did with Texture Master.

       :large_orange_diamond: 11) More 3D Tools. 

       :small_orange_diamond: Snakehook for 3D not the Snakehook with evil-pixol. I lost my 3D in pixol when used the snakehook. 

       :small_orange_diamond: Surface attraction is must to have. It only attracts surface area of the polygons with mouse pointer. I had some troubles with current version of mouse attraction when modelling because it attracted outside polygons with it like magnet. It is a messy function. 

       :small_orange_diamond: Tesselate or multiple polygons option with resolution scaler when using draw pointer or snakehook. (Very important function)

       :large_orange_diamond: 12) Hierarchy editor for ZSphere with resolution scaler and joint editor. ZifWidget Zscript is no-no, too many buttons to deal with. I want a simple editor with graphic hierarchy root lines to the nodes with detail information in it or in the platette.

:large_orange_diamond: 13) No more multi-marker. Too many headache to deal with it. I would like to be able to select, re-edit, or re-model any 3d object at any time with a mouse.

I am not THAT expert in ZBrush, maybe never will be. I guess that is why I have only ONE wish for the new version:

:b2: ready for download on Thursday (Wednesday I will be still reading this new book I bought, so Thursday will be just fine!)

I’d love to see more support for zifs too. basic Ik would rock! =D

I’d also like to be able to create groups and maintain them separately from each other… along the lines of a basic zif framework to be used for posing and general proportioning, and then layers on top of that for sculpting, and definition. A graph or object list to maintain all this in would be nice. With the ability to hide, lock and set basic screen display modes for them.

Basically, I’d really like to be able to use zifs even more than I do now for creating and posing characters.

Also, being able to link separate zif components together would be sweet. Then you could maintain libraries of zif objects like hands, feet, equipment- whatever, ready to be used at any time.

<BLOCKQUOTE>quote:</font><HR>Also, being able to link separate zif components together would be sweet. Then you could maintain libraries of zif objects like hands, feet, equipment- whatever, ready to be used at any time.<HR></BLOCKQUOTE>

You can do this using Digits zifwidget - it creates a physical link between two selected separate zspheres. I have used it to attach separate hands to a handless body before - just needed a little scaling of the individual components afterwards.

Hmm I suppose I’ll have to give that one another try. Wasn’t a big fan of all those buttons taking up valuable screenspace the first time around. I still stand by my request for a much simpler tool within the main tool palettes though.

I am cursed with over sensitivities! :smiley:

Use of expressions such as “evil-pixol” and “simple-switch”, verbs such as “must” and various other expressions used here could rub the inventor the wrong way. I’m curious how it is, but, I suppose that I writhe alone.

And so my suggestions:

I would love it if everyone could be given the opportunity to contribute to the hosting/bandwidth costs at ZBC!! Yeah!

Everyone wants ZBC to continue to be the resource for new zbrush users. It mustn’t become a victim of its own success.

As the number of users increases -potentially one or even two orders of magnitude - ouch - the costs of maintenance and the character of the forum could easily shift from what it is now, to something barely managable, and more than likely sub-optimal.

The proportion of ‘generic’ “I’m alive on the web” posts increase disproportionatly with the number of new users. At the same time, (incomprehensibly) dominant personas begin popping up, there are the beginnings of a brusque, demanding, egotistic, disillusionment. No renaissance indeed.

Hand in hand with the displacement of moderate personalities, the forum becomes one of diminishing returns.

All with a feeling of gradual degeneration, that there was once something we held as community, the unexpected implosion of what was good… the world descends into one of increasing farce.

If only there was a way to reward considerate, helpful behaviour; and moderate the other kind, without significantly increasing forum support costs.

Some pixologic innovation of internet community forums would be fabulous!

Here’s what I think. Thoughtstream follows.

Desktop zcommunity client, zmail server delivering “forum” updates; configurable polling interval (server set, balanced to server load). Integrated chat, Client side image manipulation / optimisation. Participation leagues, semantic themes, organisation by technique, image meta data. Paid subscriber options, blog spot, subscribe to favorite user.

With pixologic at the wheel it might be possible. :slight_smile:

I wish, the actual alternat view… become an independant view…
to have a multiview!!! I want to see my modelisation under too view ex, face and left to adjust correctly too objects

as said Lon, save doc with all parameters and anticrash when you stop a long render.

true Glass shader.

generat avi file for animations.

Don’t be shy, tell them what you really want.

We appreciate the feedback and ideas for new functionality. However, I would like to reiterate that now is not the time to be making feature requests. The new version draws closer to release with each passing day, and at this stage we are focused on completing the work required to release it.

In the future we will be reopening the Make-A-Wish forum. When we do, it will be at a time when we are able to seriously take suggestions into account. Please wait until the new version has been released, see what it has to offer, and THEN start considering things you would like to see down the road.

Thanks! :slight_smile:

… and wish to be rich… can I Matt ? :smiley:

@ Antimorph: you did it again!! :smiley: But, this time you have been a - much needed - help - at least for me!
It suddenly appeared to me, that all those other contributions to this thread (with the exception of you Fouad :+1: ), that all those ppl were SERIOUS!!

I wonder: how many of you can rightfully say that you mastered the actual version more then maybe 60%?? Strange!!