Hi,
I’m sculpting a model and have a few questions regarding subdivision, efficiency and such.
My model is quite simple, and in order to get detail in the face I’ve had to subdivide the model. I’m at 6.725 million active points.
After I’ve finished my ZSpheres and begin to sculpt, I usually subdevide to start adding in more detail, but areas start to become pixelated or blockey. I’ve watched several tutorials (ZClassroom) and they don’t seem to have this problem.
If I reduce the subdivision my detail dissappears. And I can’t seem to subdivide any further for some reason. Is sculpting on low subdivisions better for general mass for example.
Any help would be greatly appreciated. I’m really new to ZBrush and this problem is stopping me advance any further.
Computer specs:
4GB RAM
Intel Core 2 Quad @ 2.40GHz CPU
NVIDIA GeForce GTX 460
Vista
Using ZBrush 4.