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My model ripples like a ladder while Transpose Master Rigging. Help please!

ENG:
Program: ZBrush

Hello, After Rigging in Transpose Master, my model is distorted like a ladder layer during movement.

While creating my model;

  1. I’ve rendered the Shape3D object.
  2. I activated the DynaMesh option and edited the polygons continuously.
  3. I did modeling.
  4. I gave the final topological distribution with ZRemesher.
  5. I Rigged in Transpose Master and my model broke while I was moving it.

I couldn’t find any solution to this. There are many videos on the internet and I watched them. But even with dense topology they don’t face this problem.

TR:
Merhaba, Transpose Master’da Rigleme yaptıktan sonra hareket sırasında modelim bir merdiven katmanı gibi bozuluyor.

Modelimi oluştururken;

  1. Shape3D nesnesini ekrana getirdim.
  2. DynaMesh seçeneğini aktif ettim ve sürekli polygonları düzenledim.
  3. Modelleme yaptım.
  4. ZRemesher ile son topolojik dağılımını verdim.
  5. Transpose Master’da Rigleme yaptım ve hareket ettirirken modelim bozuldu.

Buna bir türlü çözüm bulamadım. İnternette bir çok video var ve bunları izledim. Fakat yoğun topoloji bile olsa bu sorunla karşılaşmıyorlar.

Screenshot_90

Hello @gorselmuhendis ,

Those results are consistent with a mesh that is too high res to produce good results with the process. You really want minimal base level topology for the best results. The more points on the surface, the more sensitive to distortion the mesh will be and the more difficult it will be to correct inevitable issues.

:slightly_smiling_face:

@SPYNDEL Yes, I am aware of that. But there is a problem. When I make low polygons as points, there are very sharp transitions. I did a review on the character in ZBrush. However, in the image below, the polygon or point frequency seems too high. If I model with low polygons and points, I cannot enter details. Very dense polygon is created when I do it with Dynamesh or ZRemesher. When I do the least, the details disappear anyway. I am also implementing a project. But the details I want still do not occur. I did not understand this situation. Except for Dynamesh or ZRemesher, then it is only necessary to model with ZModels. I do not understand.!

Screenshot_113|909x746
Screenshot_114|865x746

Transpose Master is designed to work with a multi-resolution mesh with a clean quad low poly topology at the base level and multiple levels of subdivision. The posing is performed at the lowest level of subdivision and those changes are transferred back to the original tool at all levels of subdivision. Posing the base level topology will update the highest levels of subdivision keeping the detail intact.

If your mesh is not in this form, you will need to transition to a multi resolution tool for the purpose of posing. Note that Dynamesh is not well suited for creating low poly topology adequate for this process.

To do this you will need to retopologize your mesh into a low poly form with ZRemesher or otherwise, then subdivide the mesh sufficiently to hold the incoming detail, and project the detail from the original high res mesh using one of the various methods. This will need to be done for every high resolution subtool involved in the process. Now you will have a mesh with a low poly base level suitable for posing, and all of your detail intact at the highest level of subdivision.

@Spyndel I struggled for hours. I reduced the number of polygons as in the image below. While performing the “Rig”, there were undulating distortions like stairs again. I still don’t understand. I could be doing something wrong somewhere. I watched videos online. Do you have a video to recommend? Or it will be a special request, but can you shoot a 5-10 minute video for it? I really want this because I can’t move forward anymore and I’m stuck with it. I have to.

I haven’t exactly edited the polygon distributions in places like eyes and mouth. I put the images for example purposes. There may be many errors.

High polygon count:
Screenshot_116

Low polygon count:
Screenshot_115