ZBrushCentral

My Geometry has strange high res topology

Hi there, I am having an issue here with my sculpt. The top eyelid has some strange geometry which is preventing me from detailing the eyes. What method could I use to make the mesh uniform here?

I’m still a noob

Attachments

fowxaye.jpg

that looks like some dynamesh aberration that happens sometimes.

i’d like to know how others deal with it. the only thing i can say is,
you have to sculpt it a bit and remesh until it’s right.

i do various things like…
smooth>sculpt> remesh.
subdivide a few times> sculpt> smooth> decimate> dynamesh or zremesh.

i often use dynamesh just to get a basic mesh but when it gets to remeshing important contours, i just use zremesher.
it’s results are consistently cleaner.

I spoke to a teacher about it. I have been working my whole mesh(head and body) as one dynamesh as max resolution.

I am going to cut the head off it to focus the resolution higher. Otherwise, I could not fix the issue I had on it without hiding it among a higher resolution.

I still get these issues even at higher res.

Is there a way I can select poly edges and delete them(like maya or any other 3d app). I am thinking what I am going to have to do as a last resort is cut out the sections of the eye as a new mesh, retopo them and then build back up and dynamesh it back together.

Is that 1 or 2 subtools? Better screen grab with subtool pallet open, ZBrush version displayed and often PolyFrame enabled make diagnosing problems easier. Best results are variable :wink: many people model from a lower resolution ‘cage’ and subdivide as necessary to obtain the desired detail ‘when necessary’. Anytime you pull geometry over other parts it can mess you up, remesh should fix it. You could ZRemesh it and work at it a different way.