In Keyshot


GUN
In Zbrush
One of the best things about Zbrush is that you can easily create Matcap, and I think that it has the power to enable illustration-like rendering that is neither BPR nor NPR.
How to make Skin MatCap
1.Extract gradation with Adobe
2.Create gradients in Photoshop
3.Import to Zbrush and apply to skin type matte cap
In my case, the texture created by Substance Painter is used, so the colors are duplicated. However, it is usually such a shade
Please let me know if there is a better way to make Matcap for your skin