ZBrushCentral

My first wip in zbrush 3

i got zbrush few weeks ago and worked on this female model.
I think it’s ok but i i have a problem, when i started sculpting i started from a sphere and made the body, now i don’t know how to add more polygons for arms legs and the head, when i try going to the low sub and puling them they just go back (in high poly) and i can’t sculpt anything so pleas help me out,
p.s
looking forward to comments on wip model

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com on comment, you know you want to:D

You’re off to a pretty good job. However, I think that you need to focus on the body as a whole and the anatomy therein before you touch clothing. Yeah. I know that you don’t know how to add polys. Try mesh inserting the arms or the legs and smoothing the transitions over with some clay brushing. Info on this can be found in the wiki docs. (Afterwords, patience assumed, you could retopologize the mesh into a cohesive unit for further sculpting.)

Really, you should be starting from a base mesh, either polygonal or sphere, as to avoid having to do these mesh insert jobbies.

i did start from a sphere and this is as far as it can stretch and i have a black spot on the neck which is the center of the sphere, retopologizing the mesh will help as soon as i figure it out :confused:
p.s
if you have some time could you make a simple zmovie on creating new poly it would help a LOT
it’s just a few minutes
thanks for commenting :smiley:

i did start from a sphere and this is as far as it can stretch

Not necessarily the same as starting out from a base mesh. You simply started off from a primitive.

I was suggesting that you start from a poly primitive that vaguely resembles the object you wish to sculpt. For the case of a person, that means starting with a mesh that has the basic shape. It doesn’t have to be complex. It just has to maintain a similar silhouette. Example: This is what I’m working on now. (I mesh inserted the hands, btw.)


CLICK FOR .MOV TURNAROUND

Similarly…
http://www.robertsanta.com/images/Buck_Tutorial_1.pdf (Base mesh)
http://www.robertsanta.com/images/Buck_Tutorial_1.pdf (Sculpt - Part 1)

Just last night, I did a quick sculpt using ZSpheres as my base. You can the results of that here:


I provided you with a couple of links to mesh insertion in my last post. Please refer to that for step-by-step directions. I will try to make a quick time lapse if I have time.

Sorry to threadjack, but here’s the quickie video for ya’. It’s literally a 4 minute quickie, done while eating lunch. Not spectacular. Just to illustrate the point. You should really read the Wiki.

^^CLICK^^

Obviously, more time, effort and general giving a crap will get you better results. I could have totally smoothed out the blend and retopologized it into a totally new mesh after.

wow, now that’s a reply…
i found out about the zsphers when i already made high poly so it was kinda late to go back and start over…
i will try to follow your footsteps

“teach me and i will learn…
master”

so lunch wasn’t too boring when sculpting ha?:+1:
i got to try that sometimes
nice combination :wink:
BTW
sorry for my English I’m Serbian and 17 yo
so go easy on me…:laughing:

so lunch wasn’t too boring when sculpting ha?
Actually, it was. I spend all day doing this sort of thing. A break during lunch is usually preferable. :slight_smile:

i tried to open the mov file but i somehow can’t, i do have quick time, but it says something about error 2000 and wont open it, man i was looking forward to it:cry:

take a break, watch a nice movie and relax, then go back to what you like to do:+1:

Both movies work fine on my end. They were encoded with Quicktime 7.55’s export feature and H.264 compression. Make sure that your Quicktime & H.264 are up to date. I can’t see any other reason why they wouldn’t play otherwise.

just downloaded the latest quick time player from apple, worked great
that’s what i was hoping for, thanks man :+1:
I’m gonna go sculpting now :D:D

there’s one other problem, i cant use the meshinsert dot brush when i have subdivision levels, so to make this problem go away I’m gonna sculpt the rest of the body, place it, and the parts where they intersect cover with clothes
as simple as that, but for my next project ill follow your advice and make the full body from z spheres :+1:

Cookepuss: can you tell me what material you used for the copper/gold look?

It’s the Deep Bronze material found in the Matcap Library here on Pixo’s site.