Hi^^.
First of all, i’m 16 years old, live in Switzerland and my english is not really… Well, I think you will read by your self how bad it is :). Please tell me if I make any fatal mistakes. I’ll try to write as good as I’m able to. I’d be happy if your answers could be cept in a more or less simple english, thank you.
I started yesterday with ZBrush, watching a couple of tutorials at the ZClassroom. I made a little sketch of what i thought could be a nice first work :). (Sorry that’s my webcam, I hope the quality is good enough)
I hope you like it :D. But not even the rough form of my model is finished. there is alot to do before I can start working on the details.
But how? I have some problems:
-
The density of polygons on the head compared to the density on (for example) the arms is much to low. I dont know why, but it is like that. Is there a possibility to apportion (I hope this is the right word) the polygons equally on the whole surface? Means… recalculate without loosing the form.
Because later on, I will be doing much more details on the head than on the arms. -
I tryed (just for fun) to add some details, but my computer does not seam to manage this ammount of details (that’s what ZBrush says). How is it possible for people to draw fine wrinkles while I’m not even able to make a… smooth nare?!¨
My PC is not the best one, but I think it is not bad either. or do I have to spend like 5000 Dollars on a PC to work with ZBrush efficiently?
My System:
*Intel Core 2 Quad Q9400
*4GB RAM
*ATI RADEON HD 4850 -
I’d like to do the Arms+Hands and the Legs+Feets with another… Layer/Subtool/Mesh/Object or whatever it’s called xD. But I have no Idea how to do that when there is no such thing like (like or as? hehe) a belt to cover the intersection.
With nice greetings (<-- I don’t know if I can use that in english but in German we say that) Holz (means “timber” in german and does not make any sense as a name xD).