this is my first female anatomy study. would like too much to hear some tips on what i can fix or change. i have to fix the legs cuz they are a bit thick and the triceps as well.
i painted the body in projection master with planes set to 0 intensity.
as i ve been learning anatomy, i tried posing the body, but i didnt get happey with the results. nest step is rendering in maya MR.
hope you help me.
regards people!
The legs dont match the stomach. Thinning the inside of the quad just a bit would work. You could also widen the calves a bit and that will help balance out the legs.
Looking good so far. Was this a base mesh of yours?
DAnconia, tks for the rapid reply.
yes, i will fix the legs. the diameter is off.
for the base, once a guy (how sculpeted the cyclops) attached a base mesh that i used. i am attacching it too with the uvs on it.
thanks
tks cashfire. i will render it in MR then i post my results here.
no more comments?
rgds!
Good start, But the arms are tiny, need to be a lot longer.
tks johnny. i cut her arms just a tiny bit beyond the elbow.
here i give a quick render in MR with 3 lights and SSS skin. its not my final render because i lost some details and i am not quite happy with the result.
look to hear from you all some tips.