ZBrushCentral

My first female body (nudity)

this is my first female anatomy study. would like too much to hear some tips on what i can fix or change. i have to fix the legs cuz they are a bit thick and the triceps as well.
i painted the body in projection master with planes set to 0 intensity.
as i ve been learning anatomy, i tried posing the body, but i didnt get happey with the results. nest step is rendering in maya MR.
hope you help me.
regards people!
corpo-mulher.jpg

The legs dont match the stomach. Thinning the inside of the quad just a bit would work. You could also widen the calves a bit and that will help balance out the legs.

Looking good so far. Was this a base mesh of yours?

DAnconia, tks for the rapid reply.
yes, i will fix the legs. the diameter is off.

for the base, once a guy (how sculpeted the cyclops) attached a base mesh that i used. i am attacching it too with the uvs on it.

thanks
base.jpg

Great job man! I like it, great job for a first try.

CASHFIRE’S BLOG

tks cashfire. i will render it in MR then i post my results here.
no more comments?
rgds!

Good start, But the arms are tiny, need to be a lot longer.

tks johnny. i cut her arms just a tiny bit beyond the elbow.

here i give a quick render in MR with 3 lights and SSS skin. its not my final render because i lost some details and i am not quite happy with the result.
look to hear from you all some tips.

corpo-mulher-zbrush.jpg

Attachments

nodes.jpg