Pretty basic and simple, I welcome your feedback
[attach=84749]Gear3.jpg[/attach]
Pretty basic and simple, I welcome your feedback
[attach=84749]Gear3.jpg[/attach]
Nice idea, Mathman.
How could you further manipulate this into a half-pipe? Like a Spanish roof tile or a skateboard ‘half-pipe’? Also, is there a way to use an alpha to poke a hole in it? So you could make an arched church window opening through it? Or a tower window?
Thanks.
~S.~
SNARK,
There is a Coverage slider in the Initialize sub-palette. Set this to 180 (i.e. as in 180 degrees) to get a half-pipe.
Regarding the other stuff of which you ask, I’m not sure. Maybe someone with more experience can help out there.
regards,
Andrew
Mathman,
Thanks again for this great little idea. I wonder about a couple of things: how would you create a hollow pipe with a flat side? Like the letter ‘D’ or a quonsett hut. Also, how can the parametric mesh be made into a polymesh with good topology that will allow ‘Reconstruct SubDivide’ ?
~S.~
You just choose a cilinder and Initialize the hole by inner radius.
And you now got that pipe.
Anatom :lol:
Thanks, Anatom.
I have that pipe. I need a pipe with a ‘flat side’. How?
~S.~
one way to make the tile would be to have just a single sided curved surface, store a morph target, then offset it or move it with the deformation palette, then use the morph target create difference and you should have a fully thick double sided tile.