ZBrushCentral

My adventures in Wirefusion

If you have not heard of this wonderful program let me be the first to point it out.
This thread will start my adventures on building a small world in wirefusion.
Keep in mind I just got it and I am a complete noob. But here is my first attempt at it. Once you click on this, I really think you will understand what you can do with, o lets say in Zbrush for example and the output to the web as a online portfolio;)

Use the mouse to navigate and the up down arrows to pan.

Test 1
Importing a Zbrush object untextured

http://www.houseoftutorials.net/modelonline/

The product can be found here
http://www.demicron.com/wirefusion/

My next test is a Multi mesh - multi textured object and of course I want worst case senerio so I choose AUV as my UV arangement.

http://www.houseoftutorials.net/modelonline2/

So next a higher level of detail and maybe a normal map ish look, got to pick this engine apart a little further. To see its limits.

So far pretty freken easy as far as output for Zbrush goes. You still need a vrml file format but thats really easy even blender can output that. This is a 34 thousand poly object. Still testing poly limits.

I deam this program JUNK
lol

Just thought i would warn you if you were looking at zbrush + wirefusion as a workflow.

Its not so much the program but the VRML file format is the worst file format I have ever seen. and does not like backfaced geometry at all. Which is a big part of alot of peoples models that use Zbrush.

Single sided geometry works fine.