ZBrushCentral

My 3.1 will not sculpt..help!

So yeah, finally got the new 3.1 installed and working and well, its not working. First of all, let me say something about an immediate disappointment.
I drop a zsphere on the canvas, hit edit mode, and tried to sculpt and it tells me I can’t till its a ploymesh. To me this is a step backward in a way though I do know why it is being done. Okay whatever, fine, rules are rules. So I create a polymesh of it and try sculpting and STILL…none of the brushes seem to work. Loaded a model…same thing…
Anyone know what’s going on? I’m wicked frustrated about this.

Thanks yall.

ps - Masking is off of course.

MAH

:qu:

Hiya Mahlikus… read your post, tested and sculpted a preview mesh on a zsphere fine… must be something on your end… Attached the zscript 4u

Good luck

OMG sorry…I meant sphere3D…not zsphere.
Regardless. My. imported models and old Z3 tools won’t sculpt either.

Hi,

I remember that conversion to polymesh was also necessary in 3, no? Not in RapidUI, but other wise, yes.

Anyway: here it works with no problems.
I paint the sphere unto the canvas, go to edit mode and press Convert to polymesh from the tool palette, and all my brushes are active, and can be used.

Or did I perhaps misunderstand the problem?

That’s exactly what I do, and the brushes are active and I can select them. They just won’t sculpt.
This is what I do.

  1. Start ZBrush
  2. Hit esc to see ui
  3. Select Sphere3d
  4. Draw on canvas
  5. Enter edit mode
  6. Convert to Polymesh
  7. Start sculpting
    …nothing happens.

This is vaguely similar to a problem I have had. Vaguely mind you, not the same. When zoomed right in for some fine detail sculpting, sometimes nothing will effect the surface, whatever brush I try. I realise this is not quite the same as you Mahlikus, but it’s along the same lines nevertheless.

If someone with your expertise is having problems, then that ‘really’ worries me :cry: I’m having loads of little buggy things happen, and as far as 3d modeling is concerned, all I know is zbrush, and I’m well out of practice at that even.

Not zoomed in.
See all the model.
Brush size is big.
It is as if the entire model is masked (which it isn’t. TUST ME I’ve checked too many times).

I wish I could have the pleasure of finding buggy things but I can’t get past the first 45 seconds. Its driving me insane.

Sory mate, don’t have a clue. But it’s typical of the sort of things Zbrush now seems to be doing. It just acts up, acts strangely. I just restart/initialise zbrush and it usually sorts it, but obviously this wouldn’t help at all in your case.

I wish you could get an ‘official’ answer. :cool:

Hi MTB,

This sounds very screwy. I can suggest two things. First is to press Ctrl-N Just to make sure you don’t have a model inside a dropped model. (Then press the F key to center and scale your active model.)

Second thing is to go into the Stroke menu and select DragRect, then Dots to make sure you are in the right stroke mode. (On occasion, at startup and at other times, my stroke icon says I’m in Dots mode but I’m really in DragRect mode… I never really figured out why.)

I hope you get this solved so you can get on with your 3.1 adventure :smiley:

“You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.”

Finally, what happens if you select the PolySphere from the startup screen… can you modify that?

Sven

Check the Zadd button to see if it’s selected. I can’t remember this being possible in ZB2, maybe I just never tried it, but you can deselect the Zadd and Zsub and switch them off.

Mine works fine. Maybe you need to re-install the update again(maybe even redownload it in case it got corrupt). When I installed my update first thing I did was this… I removed all my Zbrush3 plugins and materials I had in my Zstartup\Zplugsins folder. So basically I had my virgin install of Zbrush3 without any extras. Then I installed the 3.1 update.Then I rebooted my computer. My Zbrush 3.1 works like a charm. The only thing I see is that the best render seems a lot slower then Zbrush3.

One thing that I noticed. In Zb 3, when creating a unified skin, adaptive skin, or a polymesh 3d object, Zb 3 always switched the current tool to the newly created tool (Zb 2 did not).

In 3.1 when I created a unified skin, or an adaptive skin I noticed that it did not automatically switch. I experimented with polymesh 3d over parametric primitive, and it did switch.

Maybe the there’s a but in the switching, and it doesn’t do it all of the time? Perhaps Zbrush 3.1 is leaving you on the polymesh tool, and you need to switch it first?

Thank you all. I figured yesterday after fighting this that, when in doubt, reinstall. Seemed to fix the problem. Have no idea why it was doing this but whatever. Now I can start playing around.

Once again thank you all for coming in here and offering your help.

•MAH•

:+1: Glad to hear