Okay, tonight I was really bored so I decided to try making a nuclear blast mushroom cloud. The modeling was easy enough, just made a quick low poly in silo then detailed with stdDot and inflate. Really this is just a test to learn how to manipulate sharers and what not. I want to have multiple shaders certain points of the blast so the base is a dark dirty cloud, then give the appearance of the fireball going upwards. This picture is of the fire, I’m constantly tweaking so I’ll post updates. Any tips would be great
(first test)
(second test)