Hi guys, i’m having a pretty serious issue here…it’s kinda rush…
i have a in zbrush then i exprot to maya and change the uv, then i bring bk to zbrush with the lowest lvl, then i go back up the the highest subdivision but it mess up.
on the other hand, i obj that i export from brush i bring it into xsi and change the uv, then export again to zbrush and go back to the highest subdivision, it works ok, what’s wrong with this??
it’s still can replace the mesh, but once igo back to the highest detail using maya exported obj, everything mess up…
can anyone help me? really in urgent… by the way, if my objext have multiple uc sets, how can i deal with it in zbrush and maya? is the model exported from zbrush inverted? thx…