ZBrushCentral

Multiple textures on Multiple UV sets?

Is it possible to assign and view multiple textures on multiple UV sets in Zbrush?

Currently I have a model that has Multiple UV sets. I have used Polygroups to break up the model based on the UV coordinates. I would like to be able to assign different textures to each UV set and then use Zapplink to paint over the seams.

Is this even possible? Currently it appears I can only view and assign one texture at a time.

Any suggestions are greatly appreciated. -Jayroe

Only one texture can be displayed per SubTool. After breaking your model into separate polygroups based on the UVs you can then use Tool>SubTool>GrpSplit to break it into separate SubTools. You can now assign a texture to each SubTool.

From there you can paint your seams. However, you’ll only be able to work with one at a time.

However, before splitting it like that I would also clone it. You can then convert your textures to polypaint and project that to the cloned model (which you’d probably need to divide for more resolution). You can now fix where the seams are, then project back to the individual SubTools. Finally, convert that polypaint back to texture and export.

this reply is way over due. Just wanted to say thanks or the help.