I do that now in Z2. What I had hoped to be able to do in Z3 is be able to work on the entire object, including all UVs applied. My object already has UVs when I import it. It’s important that I do not change the UV mapping, only the texture maps. I want to be able to work on multiple uv zones simultaneously.
Example: My object has multiple UV Mapped zones.
It has a head that is on one zone, a body on another, and the eyelashes are another zone that also use an alpha.
Right now, I work on the head and body in seperate sessions because I can only apply and work on one texture map at a time. This can cause a problem in the seam between the head and the body. I want to be able to work both at once to avoid this and create accurate fine detail between zones.
I thought that Z3 was going to be capable of that. I want to be able to create a seamless flow between zones, and see it as I work on it.
I can temporarily rearrange te UVs to fit on a single map, and recut it after I’m finished, but then I have a problem with image size constraints because I need high resolution maps for each zone.