ZBrushCentral

Multiple normal maps subtools

Can I create MULTIPLE normal maps for a group of subtools objects? :rolleyes:

I has 1 model with 37 subtools and 1 model lowpoly, I wish to use the UV from the low poly to bake all normals from the High poly, there is a easy way to do that or I need to export object to object ?

I found the " solution " but the link is broken !

http://www.zbrushcentral.com/showthread.php?t=108


  1. Create your UV mapping on the lowpoly mesh.
  2. Subdivide the lowpoly mesh to have about as many polygons as your texture map will have pixels. (A 1024x1024 map requires about 1 million polygons. A 2048 map is about equal to 3-4 million polys. A 4K map is about 10-12 million polys.)
  3. Set Tool>SubTool>PA Blur to 8 and then use Project All to copy the details from your other SubTools. If the details are low quality, you don’t have enough polygons to support them which means you would also need a larger normal map to capture those details.
  4. Go to level 1 and create your normal map.

OH thank you ! I will test that! :smiley:

ive been working on a character for ages and want to render in maya, but im having trouble displaying normal maps correctly. right so i have modelled the character and spent ages unwrapping, after that i imported to zbrush, i have then subdivided 5-7 levels and sculpted then exported meshes at level 1 for maya then ive extracted normal maps using zmapper (im using 3.1 by the way) then ive assigned normal maps to maya object (low res) via bump slot but im getting flat pieces and things just aint working (see images) can anyone please help here?

also how do you post a new thread on here and how do you turn on mental ray in maya?

please help it will be appreciated!

jimbo

Attachments

problemsAgain4.jpg

I think the problem is your uvw man, try open ur mesh again
Look for ur lowpoly mesh i think there open edges !