ive been working on a character for ages and want to render in maya, but im having trouble displaying normal maps correctly. right so i have modelled the character and spent ages unwrapping, after that i imported to zbrush, i have then subdivided 5-7 levels and sculpted then exported meshes at level 1 for maya then ive extracted normal maps using zmapper (im using 3.1 by the way) then ive assigned normal maps to maya object (low res) via bump slot but im getting flat pieces and things just aint working (see images) can anyone please help here?
also how do you post a new thread on here and how do you turn on mental ray in maya?
please help it will be appreciated!
jimbo
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