I am beginning work on a massive video game project.
I will be using:
ZBrush R6 (R7 when it is released)
Sculptris
Blender 2.72b with TextureAtlas & GoB plugins
I am running into a huge workflow snag and was wondering if anyone might be able to fill in the blanks for me.
Say I started off with a vehicle model in Blender. Multiple meshes in the same scene while using TextureAtlas to merge all the UVâs onto the same texture map.
What are potential workflow options for using ZB to polypaint the same texture that was generated in Blender?
Any help or suggestions on this would be greatly appreciated!
-Dragonskin