ZBrushCentral

MultiAlpha Brush problem for Tileable alphas

Hi
I want to make some MultiAlpha Brushes from my meshes that are tileable. But after creating the brushes their alpha has an extra pixel around it which makes a gap in sculpting while using the roll feature.

Please help…How can I create my brushes without this extra pixel?

I’m sure that my meshes have no problem, and also it has no problem when I use GrabDoc in a single brush, but I want to create MultiAlpha brushes.

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