i still didn’t quite understand this, let’s assumei place 3 objects on my scene, setting a marker for each, re-create the 3 objs via a multi-marker … and then continue placing markers, i’ll end up with a pile of objs, consisting of all the markers, i’ve set … but then, if i delet the markers i’ve set, of course all the info is gone and i start from scratch, when setting markers.
so, is there any way to keep multiple groups of objects at an editable state? or is there only one multi-marker object possible, at a time and you must make a polymesh at the end of the process, if you want to place fresh markers?
seems to me, that’s the hardest part about Z (which got me totally addicted within a week, btw )