being a huge fan of zbrush i think it makes 3d modeling the greatest joy on earth and so easy to do, i find the concept of multi markers and the PROCESS to have to move say a pair of eyes into a socket to be so 1981 pacman, it almost as if it were another program since its modeling tools are the most advanced period in terms of cutting edge technology but the concept of adding or moving the objects, this 2 1/2d thing is just :td: :td: :td: ive spent tha past 3 hours trying to put 2 spheres into an eye socket.and once you get over how hard it is to move the thing then is the hwole other part where the object youre moving dissapears as you move it which is real fun for aligning things together. its just too much for a task like moving an object around the screen.
for something simple like eyes in a head (3 objects), try useing zspheres, and replace them with your 3 objects. It’s much easier to setup group objects, imo.
Only problem is that they share a texture, and the UV’s are spread across all the objects as a whole, so if you already painted the parts, this method might not work well for you.
If you didn’t paint yet, this method can work really well, and is easy to modify and keep symetry.
hmmm sorry to hear you are having troubles…here is a very very rough and quick script I just did you for on how I set my eyes and the paint up of the eyes was done usign the z2 default alphas…hope this helps.
ps. cut my eyeholes too deep in such a rush and the eyelids were screwed up due to this…but you will get the idea on how i personally do my eyes and placement of the eyes on 99 percent of my models.
Good luck. I am sure there are many others out here that can do a better job on explaining this other than myself.anyhoo…here ya go
Hi Elfufu,
you’re not alone, many of us are going crazy…
Me personally i can’t be able to use in a functionally way; get me everytime somethingh different and wrong.
Bye
Leo
You have not try the Gyro ?
Pilou
I have to agree. I hate multi-markers. But I think this is because I come from a “traditional” 3D background. If I think of ZBrush more as a 2D package then positioning objects is not all that bad. If I build my head and then position it where I want it for the static 2D image, then it is simple to create eyes and, using the Gyro, position them in the head as needed.
On the other hand, if I want to model a 3D model out of parts, then I absolutely hate the concept .
what gyro??
gyro …it appears when you drag your object onto the canvas…and go into transform mode…ie Move Scale Rotate. You choose Move and you can drag the corner of the gyro which drags your object into place…if you drag from outside of the gyro in either Move or Rotate mode it will push the object into place or drag it outside of the model. Once you have done this then you hit the MM …that is if you are MMing the objects into place.
edit…was doing a script for you on the gyro as well…lon’s maybe better I am sure…
Gyro —> If you are in edit mode hit the T key and then press either W (move), E (size), or R (rotate) and you can then move the object accordingly. Press the T key to re-enter edit mode.
Here’s a brief script, the multicolored thingy is the Gyro:
Somewhat OT, but Z really needs a better method for dealing with this. I’m trying to model the area around the eyes and I need to have an eyeball as a guide. It’s damned near impossible to set this up without having the eyeball merged with your model–which I don’t want. This thread provides the best solution I’ve seen: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008188
I modified it by marking the eyeball outside of the main mesh so that it could be grouped and therefore masked. After grouping then I move it into position and mask it. That allows you to deform the mesh around the eyeball without deforming the eyeball. Plus you can export the eyeball as a separate object. Still, it’s an awful lot of trouble for such a basic operation.
Oh, and after all that trouble Z crashed and I lost all that work.
Yep, count me in, guys!
I think that the Gyro is pretty awkward - Try putting an image reference into the background and adjust your model using the Gyro - The controls are awful. If you move the object around it sometimes pops (because ALT + LMB = Framing the Object) while moving, etc. - Positioning Eyes is also REALLY troubleful. I’m using about the same technique that Mahlikus is using - of all the bad methods out there, that’s the best one, in my opinion. I’d really LOVE to see a standard Axis Manipulator in ZBrush. Just 3 Arrows like in Max, Maya, etc. Easy to use, very intuitive and you would not have to fizzle around like you have to while using the gyro.
thats exactly my point there shouldnt be a “technique” for moving something around. it should just be one of those things that you dont have to plan…hell if this were a production enviroment youd have to budget in the time for moving things around. id have to hire and eye in the sockets guy
finally a worse job than roto.