ok, I’m pretty sure I know what problem I’m having. However I have no clue how to fix it.
So, being the total n00b that I am. I loaded the poly tool and imported my model onto it. When prompted about 5 sided polys i chose the “quads and triangles” option (which i think is my problem). When I try to export a normal map, I get a blue page with no details on it anywhere. When I re-exported my obj from XSI and re-imported it, I checked “all triangles” instead. Zbrush prompted me that the mesh had changed and asked if i wished to remap the hi res data onto the new mesh (of course!). So I clicked yes and while the details seem to have mapped onto my mesh, some verts from the low res mesh are pulled in crazy directions. I have no clue why this happens, when I choose instead to delete the hi res divisions I am left with a perfectly fine low res mesh. (although it should be noted that the mesh appeared to jump a few units down even though the obj hasn’t changed…weird) I tried exporting normal maps on the busted mesh just to see what happened and they actually exported.(barring of course the horrendous artifacts from the mesh being messed up)
So, what should I do? It seems my problem is the geometry import method I used first doesn’t work with exporting maps. How can I get my hi res detail onto the correct mesh without it exploding?
I guess it’s kind of off topic, but any help would still be greatly appreciated.
-07-