Hi, I sculpted an impact crack on a wall to use it as a decal texture for a vfx task I have atm
As expected of Zbrush the sculpting of the crack itself went smooth and magical.
But then when I baked and exported the normal, displacement and ambient occulusion. They all have what appears to be the topolody of the lowest subdiv drawn in the textures.
What is this and how do i get rid of it?
I wanted to post the texture here but new users dont get to do that