ZBrushCentral

Multi-Exporter Baking Problem-Please Help

I’m having trouble with my albedo and displacement maps baking. I’m experienced user, and cannot solve the cause of this problem- here is one of my UVs.

As you can see there seems to be this huge blotch of unintended artifact across my UV. This happens with both my albedo maps and displacement.

I’ve set all the parameters correctly. Could you please help me with this>?