ZBrushCentral

Muli Marker problem

I"m having a strange problem when redrawing two tools with the multi marker. When i draw the position of the tools changes on the canvas and a part even disapears.leg1.jpg Any advise very welcome… T.I.A.

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leg2.jpg

The piece that’s disappearing is the first one that you marked, and this is a known issue in ZBrush 2. A workaround was posted shortly after Z2 was released, which consists of simply placing a dummy piece on the canvas first and marking that, then proceeding with your real model.

Thanx. That does work. I’m not sure how to remove the dummy afterwords though…:smiley: I’m also having problems painting my final object in the projectionmaster. Probably because I put things togheter in an a-symetrical way and made a new polymesh out of it… Paint diaspears on some places when I pick it up again… Is it better to first paint your objects before you put them together with the multi-marker tool ? Any way thanks for your help so far !

Deleting that object is a snap. Your composite mesh will have separate groups based upon the objects that were incorporated into it. Ctrl+Shift+Click on the part you want to get rid of. Everything except it will disappear. Ctrl+Shift+Drag on a blank bit of canvas and release. Visibility will be reversed. Press Tool>Geometry>Delete Hidden to remove the piece.

For texturing, it sounds like part of your model possibly doesn’t have UV mapping. I recommend assigning a texture to the model of 1024x1024, 2048x2048 or 4096x4096 and then pressing Tool>Texture>GUVTiles. This will assign new mapping to the model, and you should be able to texture without difficulty.

Yess!! Thanx very much ! Of to an other long night of zbrushing…:smiley:

If you want to place your MultiMarkers tool in the same position as the original objects, clear the canvas, pick up the MM and then click on the Marker 1 (it must be Marker 1, so check the NoteBar). Now click on the Transform>Rotate button so that the Gyro appears and go to the Transform>Info sliders. Enter 0 in all three sliders (X,Y,Z) and your MM object should be in the same position as before.

Thanx Marcus! That makes live a lot more easy… Maybee I’m pushing my luck here but…Of course there is allready a new problem…:smiley: Is there any way to control the movement of the Gyro when rotating ? I’m Drawing a plane and trying to get it in the right position but it moves realy fast and I can’t seem to control the movement. Maybe it has something to do with the resolution of the texture I use? It is one of the default textures, and my doc size is 2048 x 2048. Thanx for helping me this far.:+1:

When an object is in transform mode (i.e. with the Gyro showing) you can enter numbers in the Tranform>Info sliders. In other words, if you want to Scale your object 200% along the Y axis, make sure the Gyro is set to Scale then enter 200 in the Y info slider. Similar numerical values can be entered for Move and Rotate.

Ok ! Ofcourse…:o . Thanx for your help and patience… Will post the result of my strugle… I i still dare at the and of the day…

Good luck. I look forward to it. :slight_smile:

When you convert a set of objects that have been multimarked to a polymesh, the resulting map is a simple composite matrix of the original textures. If you have a dummy object, its texture (or lack of a texture) also becomes an equal part of the composite map.

So, it matters when you choose to delete the dummy object.

What I suggest is use the dummy object until you get all of the other multimarked objects arranged the way you want them. Then, before you turn it into a polymesh, delete the dummy’s multimarker.

To do this, leave the multimarker tool and select a 3dtool. Click on the dummy’s original marker and press Control+M, deleting marker #1.

Then reselect the multimarker tool and generate your polymesh.

The resulting polymesh will have a composite map that only includes the textures you really need.

Sven

[edit: this procedure presupposes that each of the objects that are multimarked together already have UV information and maps assigned to them.]

Thanx Svengali ! I’ll try to remember all this stuff. I’m uploading my w.i.p. in the main forum in a moment so you guys can see if it was worth the trouble…:smiley: