hi im new to this software i just got zbrush like a week ago. anyways i started to fool around with it lookin up tuts and seeing works of artists and such. soon i made my 1st model but didnt turn out very good :lol: . this is my second try giv me som feedbaks. i havent added any color to it yet as i have no clue on how to do that. but i shall learn. here it is----
I think you need to practice MUCH more … this one is disgusting man, i´m sorry … but it is …
Don´t be hurry to show anything here, lesson number one.
I´ll wait for your next job.
instead of just sayin it suks can u please tell me how i can improve like keypoints on what should i do or not…
Sorry killzon, was not my intention. Well, here some things to working on your model :
1 - Too simetric at first point, turn off X axis sometimes.
2 - Looks like an iron recipient smashed. Be carefull with details. Make a natural skin requires a little patience … and time.
3 - Read this :
http://www.sierravista.wuhsd.k12.ca.us/basicart/faces.htm
4 - Pratice … pratice … and pratice … a lot as you can suport.
ok thanks nice site
Welcome to ZBC, killzon. You’re starting to use ZBrush in the same way most of us did … by playing. And that’s definitely one of the important keys to improving. Every time you start a new model, make a conscious decision to use at least two new tools or techniques, and you’ll soon have a good arsenal of skills to draw upon.
Have a good trawl through this forum and look for posts where the modeler shows the ‘low res’ version of their model … ie only a few polygons. Get the basic shape sorted for a model and you’ve got a good base on which to add detail.
My first efforts with ZB were just awful … (your devil is much better). I still keep them on my h/d though … if I’m ever feeling frustrated or overawed at the standard of stuff around here, I look back at my first efforts and realise how far I’ve come. Good luck and keep sculpting! You did good for your first go.
I don’t want to offend you, but that is pretty bad
But that’s perfectly allright. EVERYBODY’s first model is awful!! Getting good comes with experience and practice. Everybody was a horrible driver the first time they got behind the wheel.
The crits I have for your model:
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The cheekbones: It looks to me like you tried to form them by subtracting from your object. Does not work. They look like someone came along and scooped them out with an ice cream scooper. My humble advice is to build them on to the face: at a pretty low resoluton level, move the polys around to get a rough shape of cheekbones (or eyesockets, or etc…), and then at higher resolution levels, use inflate or z add at low intensities to build them up.
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The eye area: First off, the shape of the eye sockets is wrong, but more importantly, you are using either the inflate or the z add transformers at a far too high intensity. There is no gradual procession from forehead to eye area. Again, whoa it with the intensity, and gradually build up the area.
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The ears: you seem to have the theory down, but the…earholes, for lack of a better word are way too big. Put your finger in your ear; notice that at most you can get half a fingertip in. Your guy can probably fit his palm in his. And there are no upper or lower lobes, just a big ring around the hole.
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The mouth: Again, you have the theory down, but he has no gums!! It looks like his teeth are on his lips. Also, there is no indication of any jawbones, upper or lower. Ditto for the chin.
What I would seriously recommend for you to do, is watch every single zbrush video tutorial you can find. When you watch someone build a model in zbrush from scratch, you learn so much. I hope I’ve helped you in some way. You will get better, as long as you keep at it
thx alot meanboy some of views helped me alot. il keep practising and yes i am already in the process of lookin for videos lol. thx for the tips anyways
I think you just need more of an underlying sketetal structure to the face. Mabey start with a skull shape and keep adding to it. Like the above post’s #1 suggestion with cheekbones but also brow ridge, jaw structure, chin… Without the bone structure models look like rubber masks that are not tightly attached to the face. More attention to the sketetal structure and you’re on your way.