Hi guys! I’m trying to import UVs from 3ds Max to Zbrush but it breakes my UVs completly making them mozaik looking like. Is there a way to fix it? I tried this method but unfortunately this didn’t solve the problem. Any suggestions on how I can fix this? https://www.youtube.com/watch?v=yQHOIh5VuzE&list=PLsMg431g29rX4ARDXWCrAt03MXUcT7ZEj&index=79
Hello @Krill
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What active material are you previewing the mesh with?
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Can we get a look at your flattened UV topology please?
Thank you!