Thank you guys for helping. I want to move this fin that is close to the body of the car. I made it from detached faces. Also I can not find anything on how to append the objects I detach to the sub panel, or am I way off in my thinking?
I’m assuming the parts occupy one sub-tool space and aren’t actually separate sub-tools…
You’re going to have to either mask off the rest of the car from the fin, OR select by polygroup, and then use the Transpose tool to move the fin. I personally wouldn’t actually “join” the fin to the car, just make sure the geometry intersects so that when you subdivide it will behave as one mesh.
Hope that helps.
Edit: And to quote Spyndel’s answer from another post about joining meshes: “There are no instant Booleans as such with ZModeler at present. You can join meshes, but it takes a bit of work. You can, however, dynamesh-boolean two objects together, then make use of the new “keep groups” functionality in ZRemesher 2.0 to ZRemesh them into manageable low poly geometry. ZRemesher 2.0 does a better job with hardsurface objects than the older version did.”