For me. This is very much the most frustrating long-term bug in ZB right now.
I hit this a LOT.
See Attached.
Here I am using the Move brush to make adjustments to a low res mesh, the elevators on
a Spitfire model. The elevators are one subtool of about 26. X-Symmetry is on to keep
both elevators ‘in sync’. Total polys is only about 25000. I’m on Windows-XP (32) 4Gb
with ZB4. No tablet (at least not plugged in).
The model is rotated to point directly away from me to allow me to use the Move brush to
bring the vertices of the elevator into line with the tail.
The vertex I want to move is under the brush, in fact ZB has even highlighted it to
confirm it knows which vertex I want to move. The mesh is NOT masked in any way. I’ve
have specifically cleared any masking (several times).
Can I move that vertex left?
No. Nothing I can do will move that vertex, until I either…
- Rotate the model in some random fashion to find another angle on it.
- Change the size of the Move brush (usually bigger, but smaller also seems
to work sometimes).
Method (1) of course, means I’m moving the vertex out of the desired plane
and requires post-correction.
Method (2) usually ends up moving vertices I had no intention of moving.
This is not, of course, a new problem. It first turned up in 3.(1?). There was
a sort of work-around there involving changing the size of the ‘picker’, but
it never really fixed the issue.
Amazingly (for me) the bug has carried on all the way into ZB4.
When is it going to get fixed!?
In the meantime. If anyone has any kind of workaround for this, I’ll be very
grateful for some relief from the frustration.
G.