ZBrushCentral

Move Brush

In the tutorial the move brush paints a bump that gets bigger the more they paint on the surface whereas in my zbrush it just drags a few vertices around instead of raising or lowering the surface portion i am painting over.

I’m using the same version as the guy in the tutorial (4R6) and the same brush with what Iim sure are all the same UI settings.

Is this because I am using a mouse and the guy in the tutorials is using a graphics tablet and if so what brush is best for making small bumps and crevices with a mouse?

NOTE TO TROLLS: I’m not using pirated software and I know I need a graphics tablet eventually so there’s no need to mention it.

Cheers

Attachments

pinching.png

You need to convert your zsphere armature into an adaptive skin and then select it from the tool pallette. You should update to ZB4R6 P2. And read a bit more(many settings affect sculpting), keep at it. :wink: The move topo brush might work better.

What you’re describing from the tutorial sounds like the standard brush, not move. Move does exactly that, grabs vertices and moves them around. It’s the standard brush you use to ‘paint a bump’ with, as well as other sculpting brushes (clay, claytubes, etc)

I went back and have followed all the steps and I have tried adding an adaptive skin and found out how to select it but that doesn’t help, it’s still just moving one vertice rather than “painting a bump”.

He does use the Move Brush in the tutorial, in fact I have uploaded a few second clip to YouTube of him “painting a bump” with the Move Brush if you would care to have a look.

This is going to take a genius to work out, thanks heaps guys!

Peace

First of all, you should make the ZSpheres an Adaptive Skin before you do any sculpting. Having said that, lower the “Density” slider to 2 in the Adaptive Skin subpalette then try again. Your mesh resolution should be lower for the Move brush to work it’s best. If it’s an Adaptive Skin, lower the SDiv level in the Geometry subpalette.

I tried with an adaptive skin, with the density at 2 and it still doesn’t work please have a look at what i’m doing.

And again here he is using the move brush to “paint a bump”, not just move a vertex around.

I don’t want to use a different brush as I am a beginner and I want to follow his workflow precisely.

Cheers.

That looks like normal move brush bevaviour to me. Can you show a clip of what yours is doing?

Dude, forget adaptive levels, that has nothing to do with your problem. The clip you posted shows the tutor moving bunches of vertices with separate clicks. The reason he’s moving more than one vertex at a time is because he’s increased the draw size of the brush. This is how the move brush behaves, and this is what we see in the clip – increased draw size, several different strokes in succession. He’s not sculpting with the move brush. You don’t sculpt with the move brush. As I said earlier, you sculpt with the standard brush. Your own example shows that your draw size is tiny, that’s why you’re moving only a single vertex at a time.

Seriously, trust me on this. Forget adaptive levels, all that does is give you more or less vertices to work with.

nagulov is absolutely right. Your Draw Size in comparison to your mesh size is too small. Look at the size of the tutors cursor and how many points are underneath it.The tutor is “moving” points, not painting them. You probably should have posted the video of what you were doing first instead of the tutors video. Now you might say, “Well, my Draw Size is the same as the tutors”. The problem there is that your mesh might be 5 times bigger than his.

nagulov was totally right, it was my draw size. Now it’s doing very close to what he is doing in the tutorial. You’re also right I should have posted what I was doing first.

Hope I haven’t wasted anyone’s time :frowning:

Thanks heaps you’re the man! :lol: