ZBrushCentral

Mountain Troll + Animation

Character designed and modeled for Digital Apprentice Workshop, which is launching the 4th of july. Here’s one of the characters I did for the project. Basemesh was done in softimage XSI, all details in Zbrush.

Don’t forget to check out the first displacement / deformation test. The walk cycle shown in that test is a work in progress. The render was merely done to see how the muscle rig would work with the displacement detail!

Thanks to Denis Georgiev for the excellent character setup, and David Weinstein for all the animation he has been doing, more to come!

I have also just updated my website, www.jelmerboskma.com :slight_smile: have a look around!

Jelmer_troll01.jpg


Download .mov file (12,4 mb)


Attachments

Jelmer01.jpg

nice animation and model! :eek:

amazing as always, jelmer.
not much else to say:D

execpt, i’d bet we’ll get to see this one on the front page very soon.

-r

hey very cool! I like the sculpt and presentation
a lot. also cool logo for DPW, good ol’ trajan :smiley:

the animation is great, save for the intersection
legs/stomach - the spotlight down creates a real
sharp shadow in that crease and draws the eye
when it intersects… (a small crit for sure!)
jiggly belly makes him seem soft too… I would
think him to be pretty solid!

Site is awesome, your work is amazing !!

5* :+1:

link on the QT (image only) is broken

Amazing work man,i really like your recent movie projects on your site and specially your concept sketches.definitely 5stars:+1:.As for the animation i think it’s not smooth enough for this giant also,but i really like the muscle simulation for feet.Anyways keep up the good work.

yes! your back!! Amazing, top row, drool:eek:

This beast has so much character and pain in his face…I love it.:+1:
The animation is really sweet too…it feels a litlte akward to me for some reason, though. Overall REALLY awesome.

Jelmer, would you mind mentioning what technique you use to achieve those cinematic grayscale renders? It’s cool that they feel so full of life even without any color maps.

nice sculpt, and cool site ! Thanks I can’t wait until the 4th of july … lol

Look at all this feedback on the animation - I thought this was a modeling forum :wink:

Glad everyone likes the character! The animation was created for a Animation Techniques and Workflow DVD. Many of the motions are very extreme and may look somewhat funny. This walk cycle was recorded and animated in 6 -7 hours time over intense lecture. So the animation is quite loose and is for educational purposes only.

Jelmer wanted to show the model deforming and I think it’s quite cool. I guess there is not much critique on the model since it kicks too much ass! :cool:

Go Jelmer! Be sure to check out www.digitalapprenticeworkshop.com on July 4th for an exclusive indepth interview Jelmer! -D


David Weinstein
dw78nov.blogspot.com
www.digitalapprenticeworkshop.com

if compare this one to ur other works…i don’t see this one better
the form…overall proportion are poor…
but still good sculpt and detail;)

really nice how many lights are int he 1st screenshot?

this is awesome dude. very cool job

thats amazing…i don’t think i’ll be able to do that ever.
one point off critic if i may…the horn seems to disapear into the shoulder when he moves…theres no skin reaction…

Thanks for all your kind words and feedback guys!

Goldenry / Euge: Thanks guys, that’s really good to hear :). I light and render my scenes in Mental Ray, using a standard 3point lightsetup with area lights. A small area for a key light, big area for a fill light and a spotlight with a high intensity as a rimlight, shining from the back of the character.

strict9: If you look close, you’ll see the skin and fat beeing pushed around the horns, when they move in. :slight_smile:

this creature is :eek:

very belivebel features, expression and details
I like it and hope to see more from you :smiley:

i stand corrected and humbly disappear into the dark corner i crawled out of

awesome job man, love the detail.

Did you create your map using the subdiv level 1 of your model instead of the Cage ?

the modeling is just awesome…animation can be more refined…overall killing stuff

love the characer and especially the test ,its absolutely amazing,awesome stuff,looks great

my latest post
http://www.zbrushcentral.com/zbc/showthread.php?t=59848