my first z-attempt since wearing new glasses (stronger, plus they found i got a few additional eyebugs since my last visit) to test how i do on a computer with them (result: strange :D)
terrain is dragrectangle 3d-brush at varying z-intensities and depths, making use of an alpha grabbed from dragrectangle fiberbrush, which was also used to alphacentury the waterplane.
i found that dragrectangle simplebrush with alpha #34 (the one with the rays) and reduced width- or heightsettings (branches) setting (draw-palette) is fine to paint conifer-trees.
hope you like this experiment.
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juandel (going offline to do some outdoor-tests with glasses now :D)
edit: the script seems to work fine, at one point it tries to load lightsettings, just press cancel and go on watching much boring bestrender after bestrender
- as mentioned in my below message final details like additional flowers, cropping, painting evergreen trees and so on were done on the 2d-image in another session.