Hello,
The ZRemesher is useful for a model with many different SubDivisions, as the detail is projected on the new lowpoly mesh the remesher creates.
But what about a high-poly subtool with no SubDivision (such a one which is created with the Extract function)
I cannot simply subdivide it 6 more times (it would reach 100s of millions of polys) then ZRemesh it.
How else can I manage to take this high-poly and give it lower subdivisions that have a good edge flow (so it can be exported in a video game)?
Thank you.